Sidekicks & Sidequests

Building a world, one character at a time.

Ashamel

  1. This is a character that Bobby Angel is rolling for randomly.
  2. What is this character’s name? - Ashamel.
  3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Hadozee. Ashamel belongs to the winged, simian race of agile, chimpanzee-like humanoids known for their sugar-glider membranes and adaptive navigation skills.
  4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Mirror Shop Owner. Ashamel helps run a family-owned mirror emporium. While it appears to be a standard, disorienting carnival-esque maze of looking glasses to the public, the shop operates as a front for a massive historical legacy.
  5. How old are you? - Young Adult. He is a youthful, restless clerk who is chomping at the bit to experience grand adventures like his legendary grandfather before him, making him deeply impatient with his boring daily counter duties.
  6. Describe your physical appearance. - Ashamel stands roughly 5'3" or 5'4" with a slightly rugged, street-smart appearance. He wears traditional Aladdin-style Arabian Nights apparel, including loose, lightweight traveling pants and decorative chest gear. He sports a set of fine, ancestral adventuring armor passed down by his grandfather, which he proudly wears despite never having used it in real combat.
  7. Describe yourself with 3 adjectives. - Impatient, Bold, and Earnest.
  8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Ideal—Purity. Ashamel is driven by an absolute purity of intention. His desire to abandon his counter duties isn't born from a lack of respect for his parents, but from an earnest, soul-deep restlessness to do good. This path reveals itself when he discovers a hidden, dusty floor-length oval mirror behind a sheet in his shop that functions as a liquid portal to the Feywild, left behind by his grandfather.
  9. What is a particular quest you would be willing to recruit or hire the player characters to go do? - The Looking Glass Coup. While cleaning the mirror, Ashamel accidentally slipped through the portal into an oppressive, militaristic Feywild kingdom ruled by a tyrannical Archfey. After instinctively executing an innocent, "Robin Hood" style theft to feed starving children, Ashamel was forced to flee back through the glass. Safe but deeply altered, he recruits the player characters to head back through the mirror with him to launch an underhanded, chaotic liberation campaign to overthrow the draconian forest society.
  10. What would be their reward for succeeding? - For committing to his noble cause, Ashamel provides the player characters with a completely free choice of stock from his shop. The dungeon master rolls on a custom magical trinket table to determine what unique properties the chosen mirror possesses.
  11. What would be the consequence of failure or refusing the call? - If the players refuse to assist his pure cause, the militaristic Feywild forces eventually win their campaign, cutting off the shop's dimensional ties. Because Ashamel lacks the emotional maturity to realize a party's refusal might not be malicious, he perceives the rejection as an act of cowardice or evil. He will abandon his shop, hone his raw hadozee traits into a hardened multiversal warrior, and return later in the campaign as a vengeful, recurring antagonist seeking to punish the party for their inaction.

Optional Questions - not required

  • What are the goals and motivations of your character? - Ashamel is motivated by an unshakeable urge to integrate his heroic legacy into real-world action. Once he witnesses a systemic injustice through the glass, his goal shifts completely from aimless wanderlust to an absolute responsibility to fix the broken world he stumbled into.
  • How do these affect your general personality? - He is exceptionally bold but prone to imprudent, hot-headed decisions due to his youth. He treats his ancestral weapons with a nervous excitement, masking his complete lack of battlefield experience with a swift, confident bravado.
  • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - He treats adventurers with starstruck respect, eagerly viewing them as the real-world heroes he longs to become. If he needs their help, he doesn't use tricks; he pitches his cause with raw, burning sincerity, practically begging them to join him on his quest.
  • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - He speaks Common with a fast-paced, breathless, and eager youthful energy. His defining physical idiosyncrasies are driven by his Hadozee anatomy; he is incredibly fidgety behind the counter, constantly stretching his wing glidemen membranes or unconsciously climbing up the sides of his mirror displays when he gets excited. Whenever he talks about his grandfather's exploits, he performs a nervous, habituated tic of adjusting the straps of his oversized, untested ancestral armor.
  • What impact have you made on the world? How have you shaped the local area? - Ashamel’s mirror emporium serves as a hidden, critical anchor point between planes. While the local public views the business as a standard, disorienting carnival-esque maze of looking glasses, his family's curation of the storefront safely hides an active, multiversal gateway, ensuring that unstable dimensional bleed from the Feywild does not spill out into the local municipal streets.
  • Do you have any current problems that prevent you from being a bigger player on the stage? - He is completely hindered by his total lack of real-world tactical experience. While Ashamel possesses grand heroic ideals and inherited magical armor, he has spent his entire life behind a retail counter and has never participated in actual, lethal combat, making him entirely dependent on seasoned surface adventurers to act as his tactical backbone for a planar revolution.