Sidekicks & Sidequests

Building a world, one character at a time.

Cirrus

  1. This is a character that Nicholas Cardarelli is rolling for randomly.
  2. What is this character’s name? - Cirrus.
  3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Rakshasa. Cirrus belongs to a manipulative, fiendish race of tiger-headed fiends native to the outer planes, recognized natively for their backwards-facing hands.
  4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Entertainer. Cirrus operates as a flashy, fast-talking traveling sleight-of-hand street magician. He uses simple card games and street-side gambling setups to gather crowds and scope out gullible marks.
  5. How old are you? - Teenager. By fiendish lifespans, he is an impulsive, risky youth trying to quickly farm street credit and climb the corporate ladder within Nine Hells politics.
  6. Describe your physical appearance. - Cirrus is a slender, young Rakshasa with a vibrant orange tiger-striped coat. His backwards-oriented hands are noticeably large and enlarged for his current development cycle. To avoid instant retaliation from local paladins or witch hunters, he relies on a partial magical disguise to pass himself off as an exotic, brightly clad Tabaxi street performer, though his specific tiger coloration and forced speech patterns look highly skewed to actual Tabaxi characters.
  7. Describe yourself with 3 adjectives. - Ambitious, Reckless, and Cunning.
  8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Item—The Bottomless Inkwell. Cirrus carries a never-ending bottle of dark ink hidden on his person. Rather than using it for performance magic, he relies on the infinite supply to write out binding, manipulative soul contracts to trap gullible commoners who think they have won a simple cash prize.
  9. What is a particular quest you would be willing to recruit or hire the player characters to go do? - The Interrupted Signature. While setting up a street game on the crowded docks of a port town, Cirrus successfully baited a wealthy merchant captain into winning a major jackpot trick. Before the captain could complete the required annuity claim paperwork, his crew dragged him back to the vessel to make port deadlines. Frantic to meet his fiendish quota, Cirrus recruits the adventuring party for a high-speed dockside errand: intercept the ship and stall the crew long enough to trick the captain into signing his bottomless contract and accepting a cursed ring.
  10. What would be their reward for succeeding? - Once the contract is secured, Cirrus awards the party with a backhanded prize from his travel pack: a defective Bag of Holding. Instead of retrieving the item a player explicitly requests, the cursed bag completely randomizes the output, requiring the party to awkwardly dump out entire mountains of stored inventory on the ground mid-combat just to sift out a specific resource.
  11. What would be the consequence of failure or refusing the call? - If the player characters refuse the call or fail to stall the merchant vessel before it cuts its lines, Cirrus panics like a true teenager and runs home to complain to his high-ranking Pit Fiend patron. The party will find themselves with a permanent, otherworldly arch-nemesis, causing high-level fiendish hit squads and lower-tier imps to systematically harass and ambush the characters a few sessions later once the dockside encounter has been completely forgotten.

Optional Questions - not required

  • What are the goals and motivations of your character? - Cirrus is intensely motivated by corporate advancement within the hierarchy of the Nine Hells. He views commoners and mortal travelers strictly as numbers on a spreadsheet, seeking to harvest as many souls as possible through petty, transactional contracts to secure a promotion to a lieutenant rank.
  • How do these affect your general personality? - His extreme corporate ambition makes him deeply impatient and desperate. Because he is frantic to hit his quotas, his judgment is heavily clouded by urgency, causing him to recklessly drop highly sensitive fiendish operations onto the very first party of adventurers that crosses his path, regardless of whether they are heroic clerics or paladins who might see through his act.
  • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - He looks at the prime material plane through a highly simplified hammer-and-nails worldview, treating every traveler he approaches as a walking currency pouch waiting to be emptied. When confronted by suspicious heroes, he leans entirely on rapid double-talk and sleight-of-hand misdirection to quickly swap out evidence or play the role of an innocent, misunderstood performer.
  • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - While operating on the material plane, he affects a purring, stylized cat accent to pass as a Tabaxi. Because the vocal mannerisms are completely forced, his speech sounds noticeably skewed and unnatural. Any actual Tabaxi character will immediately spot that his accent is completely wrong, providing a dead giveaway that he is an impostor.
  • What impact have you made on the world? How have you shaped the local area? - Cirrus travels around with varying caravans and carnivals, leaving a quiet trail of destructive, underhanded deals and cursed items scattered across local villages. He moves constantly to keep his reputation trailing a step behind him, ensuring towns only realize they've been conned after his caravan has already moved on.
  • Do you have any current problems that prevent you from being a bigger player on the stage? - He is constantly fleeing a closing dragnet of holy investigators. Elite witch hunters, paladins, and clerics representing sun deities have actively picked up on the trail of ruined, cursed contracts left in his wake, keeping his operations entirely on the defensive and forcing him to waste valuable quota-hunting time constantly dodging regional borders.