Sidekicks & Sidequests

Building a world, one character at a time.

Shango

  1. This is a character that Dr. Paul Gestwicki is rolling for randomly.
  2. What is this character’s name? - Shango.
  3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Deep Scion. Shango belongs to a lovecraftian, amphibious race of shapechangers who surrendered their bodies and souls to an evil aquatic power—specifically a Kraken—in exchange for their lives.
  4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Chief Cleric of Architecture. Shango functions as a divinely inspired urban planner for a rigid, isolated underwater kingdom. He ensures all structural spires and layouts strictly align with complex ritual norms to prevent their volatile squid-god from destroying the city.
  5. How old are you? - Child. Shango is a prophetic young child who was thrust into his massive deific position far earlier than expected following a sudden tragedy involving his former teacher.
  6. Describe your physical appearance. - Shango possesses a soft, unwrinkled, and squishy grayish-purple face with a predatory mouth reminiscent of a Demogorgon (Stranger Things version), featuring small facial tentacle nubs. He contrasts this monstrous youth by wearing incredibly complex, regal priestly vestments heavily encrusted with ocean shells and deep blue-green wave motifs. He wears a heavy golden chain around his neck.
  7. Describe yourself with 3 adjectives. - Overconfident, Naive, and Clever.
  8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - The Kraken Coin. Shango carries a magical gold coin draped around his neck. The face of the coin features an imprint of a Kraken that physically turns on its own axis to point toward optimal architectural coordinates. Shango treats it as a psychological crutch, relying on it entirely to maintain his arrogant certainty that he carries the god's direct approval.
  9. What is a particular quest you would be willing to recruit or hire the player characters to go do? - Locating the Missing Tools. Shango tasks a captured or stranded adventuring party with an impossible trial: dive deep into a terrifying, tremor-prone ocean trench to locate ancient architectural tools. These tools are actually the unbreakable teeth of a giant sandworm slain by the Kraken. Shango needs them to carve protective runes into dangerous under sea hydrothermal vents before the city faces a catastrophic earthquake, though he is secretly using the lethal quest as a trial he expects the players to fail.
  10. What would be their reward for succeeding? - If the players defy the odds and survive the deep-sea monsters, Shango honors his contract by granting them their freedom. He allows them to leave the underwater civilization with the extracted worm teeth, which function mechanically as powerful, rock-cutting vorpal daggers.
  11. What would be the consequence of failure or refusing the call? - If the players fail the trial and succumb to the deep trench, their story simply ends in the dark. If they refuse the call or attempt to flee the kingdom, Shango views it as an insult to his godly authority and places a high-level, planar hit on the party. The Deep Scions will deploy shapechanging stalkers to ruthlessly hunt the characters across the planes, taunting them with terrifying, childlike psychic telepathy until they are eliminated.

Optional Questions - not required

  • What are the goals and motivations of your character? - Shango is driven by an intense desire to perfectly execute his architectural duties and appease the Kraken. However, he is internally motivated by a deep, unexpressed grief and a hidden failure regarding his past mentor, who was cast out into the trenches for profaning a ritual structure.
  • How do these affect your general personality? - His hidden emotional trauma makes him highly volatile. He masks his deep naivety and fear of leadership beneath a loud, pompous, and overconfident exterior, projecting absolute certainty to his followers because he cannot handle showing any signs of weakness.
  • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - He acts as an intimidating, rigid mouthpiece to his subordinate clerics and temple guards, ruling through strict religious dogma. When dealing with player characters, he treats them as expendable assets, projecting a haughty, childish superiority that quickly turns vengeful if his control over the situation is compromised.
  • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - He speaks Common and Aquan in a haughty, demanding, and highly volatile childlike voice that can instantly swing from an intimidating religious sermon into a petulant, vengeful tantrum. His defining physical idiosyncrasy involves the predatory, segmented flesh around his jawline flaring slightly open to reveal rows of needle-like teeth whenever he feels his divine authority is being questioned. He also constantly clutches his gold Kraken Coin, spinning it nervously between his fingers as a physical psychological crutch.
  • What impact have you made on the world? How have you shaped the local area? - Shango completely dictates the physical layout, expansion, and structural security of his isolated underwater civilization. By enforcing rigid ritualistic geometry onto every temple spire and urban layout, his divine architecture keeps the volatile, localized shifts of an erratic squid-god completely pacified, single-handedly preventing catastrophic regional earthquakes from tearing the city apart.
  • Do you have any current problems that prevent you from being a bigger player on the stage? - He is completely paralyzed by an imposter syndrome born of his extreme youth and hidden grief. Because Shango was thrust into his high priest position far too early following his mentor's execution, he lacks the raw architectural experience required to handle the collapsing trenches on his own, leaving him desperately dependent on captive surface adventurers to fetch the ancient tools he needs to save his civilization from ruin.