- This is a character that Kevin Chenard is rolling for randomly.
- What is this character’s name? - Mr. Steiner.
- What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Halfling (Stout). While appearing as a well-to-do gentleman, Steiner carries the weight and scars of a long, rugged career.
- What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Rogue. Steiner is a high-level "fence" and city slicker who has transitioned from a common pickpocket to a sophisticated smuggler. He operates a legitimate public business as a front while serving as the hidden master of the city's criminal underworld.
- How old are you? - Elder. Steiner is in the late stages of his career, possessing decades of experience that have made him calculating and tactically minded.
- Describe your physical appearance. - Steiner is a rugged halfling with visible battle scars, including a notable sword slit on his face. He has long, unkempt hair tied back in a quick ponytail, giving off "Sean Connery in The Rock" vibes. Despite his age, he always appears physically ready for a fight, usually standing near exits or with his back to a wall.
- Describe yourself with 3 adjectives. - Reserved, Polite, and Impulsive.
- What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Item—Key to the City. Steiner has a powerful politician in his pocket who serves as a puppet leader, granting Steiner a literal and metaphorical "key to the city." This allows his criminal enterprise to flourish without interference from the city guard.
- What is a particular quest you would be willing to recruit or hire the player characters to go do? - The Sister City Delivery. Steiner hires the party to deliver a "care package" to the mayor of a sister town. While it appears to be a mundane diplomatic gift, the package is actually a front for contraband or forged documents meant to facilitate an underhanded deal or a political coup.
- What would be their reward for succeeding? - The party receives a standard monetary reward (roughly 50 gold), but Steiner ensures they are "extra" rewarded through his connections. Success may also unlock a follow-up quest where Steiner manipulates the party into eliminating his business rivals under the guise of "cleaning up the streets."
- What would be the consequence of failure or refusing the call? - f the players refuse the call or become too suspicious of the package's contents, Steiner's polite facade drops instantly. He views anyone who isn't an active ally as an enemy, using his master-thief skills to ruthlessly eliminate the party to protect his secrets. If the players accept but fail the delivery, his intense paranoia takes over, prompting him to deploy low-level henchmen to permanently silence them before leaks can reach the Guard.
Optional Questions - not required
- What are the goals and motivations of your character? - Steiner is driven by money and power. He wants total control over his city and the surrounding trade routes, effectively becoming a criminal Kingpin like Marvel’s Wilson Fisk.
- How do these affect your general personality? - His rise to power has made him incredibly paranoid. He doesn't take anything at face value and constantly worries that others are stealing from him or plotting his downfall. He is a constant "chess board," always thinking thirty moves ahead.
- How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - He is calculating and cold, though he maintains a veneer of "local hero" charm for the public. He treats players like assets or employees, often offering wisdom that masks his corruption: "Keep your friends close, but your enemies closer."
- Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - He speaks with a quiet, menacingly smooth, and deliberate mid-Atlantic or continental corporate cadence, moving his rough, experienced voice straight to the point. His defining physical idiosyncrasies involve an eerie stillness—he never raises his voice, preferring to deliver cold threats while standing entirely near exits or with his back pressed firmly to a wall. Whenever his clinical paranoia is triggered, he executes a precise habit of smoothly adjusting his fine suit cuffs or meticulously polishing a gold-rimmed pair of spectacles right before making a ruthless, impulsive executive decision.
- What impact have you made on the world? How have you shaped the local area? - Steiner has fundamentally rewritten the city's economic and political ecosystem. By corrupting high-ranking politicians and securing a literal "key to the city," he has effectively turned the local guard into a passive, blind organization that ignores his smuggling lanes. While the public views him as a charming, philanthropic "local hero" running a legitimate business front, his shadow enterprise completely dictates the flow of trade, the price of contraband, and the survival of local merchants across the entire urban territory.
- Do you have any current problems that prevent you from being a bigger player on the stage? - His age is his greatest obstacle. While his mind is sharp, his body—specifically his knees—reminds him every morning that he can no longer handle street-level problems personally. He hates being forced to rely on others (like the player characters) to do his dirty work.