Sidekicks & Sidequests

Building a world, one character at a time.

Professor Hank

  1. This is a character that Brady Effler is rolling for randomly.
  2. What is this character’s name? - Hank.
  3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Emerald Gem Dragon. He uses his polymorphing abilities to appear as a human though.
  4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Professor Hank is a Professor of Poetry at a prestigious arcane university (such as Strixhaven). While his colleagues focus on technical magic like teleportation, Hank teaches that poetry is the "essence of sincerity to life."
  5. How old are you? - Adult (matured, roughly late 30s to early 40s in human terms).
  6. Describe your physical appearance. - In his humanoid form, Professor Hank is a "saucy" salt-and-pepper man wearing a tweed blazer with shoulder pads and elbow patches. He sports a singular monocle and has a wispy, academic air. In his true form, he is a massive Emerald Gem Dragon whose sheer size cracks the stone pavement of his office. His personal stone tower is littered with scorch marks on the ceiling from lazily lighting candles with his breath.
  7. Describe yourself with 3 adjectives. - Patient, Insightful, and Stubborn.
  8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - A Secret—He is a former assassin. He has retired from a life of ending lives to study the beauty of words, though his lethal instincts remain sharp.
  9. What is a particular quest you would be willing to recruit or hire the player characters to go do? - Kill rats in the basement. Specifically, the rats in the archives of his stone tower are chewing through ancient, sacred poetry manuscripts, including the works of Lord Grubble Stonefoot. He may also be using the rats as a distraction so he can slip away and "commandeer" a farmer's cattle for a snack.
  10. What would be their reward for succeeding? - A singular favor. As a former assassin and a powerful dragon, a favor from Hank is a high-value currency that the players can call upon once.
  11. What would be the consequence of failure or refusing the call? - If the players refuse the call, they are left with a lingering sense of missed opportunity and curiosity regarding the dragon's secret archives. If the players take the quest but fail to protect the manuscripts, the rats destroy irreplaceable pieces of history—such as the works of Lord Grubble Stonefoot—leading to a permanent loss of knowledge for future generations and a very disgruntled (and potentially hungry) Professor.

Optional Questions - not required

  • What are the goals and motivations of your character? - To find solace in poetry after a long, violent career. He is also motivated by his hunger; if the players don't help with the rats, he has to spend his limited grading time hunting local cattle. Hank is deeply motivated by a desire to leave his violent, blood-stained past behind and find genuine internal peace through literature. He genuinely wants his students to appreciate the nuance of draconic verse. However, his immediate goal is to stay hidden from his former employers or rivals from his assassin days who don't care about tenure.
  • How do these affect your general personality? - His long life makes him patient, but his past as an assassin makes him stubborn about the "truth" of a moment. He is often laxidaisical and lazy, distracted by his pipe. His personality is a chaotic mix of overly sensitive academic and cold-blooded tactical pragmatist. He can go from weeping over a beautiful stanza to analytically mapping out the most efficient way to break a target's neck in the span of a single sentence. When tasks get annoying—like his quest to clear the university basement—he treats it with the extreme tactical gravity of a military black-ops infiltration.
  • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - He is dominant but restrained. He tends to speak in riddles and poetic quotes, treating life as a reflection: "Just like a mirror, I only show you the reflection that your nose can point." Hank treats player characters with a bizarre mix of an overly encouraging professor and a retired commander evaluating fresh recruits. He is polite and expects proper classroom behavior, but he will casually drop hyper-specific, terrifying tactical advice into conversation while grading papers, leaving players entirely unsure whether to hand him an essay or a dagger.
  • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - He speaks in a long, wispy, lyrical tone. His "S" sounds linger, and he often embies on a mythical pipe filled with "halfling leaf."
  • What impact have you made on the world? How have you shaped the local area? - He has turned his private university tower into a massive, record-heavy historical archive, successfully preserving generations of ancient global beauty, draconic literature, and the sacred codices of Lord Grubble Stonefoot that would have otherwise been lost to time or war.
  • Do you have any current problems that prevent you from being a bigger player on the stage? - He is completely shackled by his own paranoia and the strict constraints of his cover identity. Hank cannot openly deploy his draconic raw power or elite assassin skills to alter regional politics without instantly alerting the international shadow syndicate he fled from, forcing him to remain tethered to his grading desk and rely entirely on adventuring proxies to handle his out-of-town business.